It's been a while since my last devlog !
I'll mostly talk about the latest and biggest (trust me) additions.
But before that, let me introduce you The MineCart Ride
Because I loved those levels back in the days, I wanted to do mine.
Ok, let's talk about the first big addition : The RogueLite Mode
As you may know, in Ruggnar I have a ProcGen Mode. This mode evolves continuously.
Based on this mode, I've added the RogueLite mode with simple rules :
- Enter a Seed to replay the same castle
- 10 floors to clean
- One life only
- Death is permanent
- A shop between each floors
Of course, thise mode may still be modified but I found it fun to play and thanks to it, I discover another part of my game.
The second addition, maybe the biggest so far, is The Tournament Mode
When the RogueLite mode went live, I found players doing a little tournament on their side, sharing the seed of the castle, and screenshot to prove their scores.
So I created a complete UI to deal with the management of the tournaments :
- Creation of a tournament, either public or password protected
- Seed user defined or randomly chosen
- RogueLite mode
- Checkpoint available
- Number of attemps
- Number of floors to clean
- Shop available between floors
Get Ruggnar - Alpha
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