I like the character and the intentional darkness in combination with the torch mechanic. I guess the menu UI / Map is still a placeholder, but aside from that it already has a solid graphics style. The only things that bothered me was that you lose all coins on death and you can't use the same savegame candle to save your coin progress again. I would rather not loose coin progress when dying, because the darkness and amount of traps already makes it challenging enough to reach the end of the level.
Ruggnar - early access
A downloadable game for Windows, macOS, and Linux
Notes : Ruggnar is in Early Access, almost all core mechanics are presents. The demo has only the tutorial and the 2 first levels.
The Early Access version has the same plus :
- online Leaderboards
- more levels
- a mode with Procedurally Generated levels
Ruggnar is a platformer set in gloomy places, with nothing but candles to light the way.
Ruggnar, the dwarf, left behind his former life as a miner to explore lost castles, looking for hidden treasures.
He took with him only one item: candles.
They are his most valuable tool and prove useful in a variety of ways:
Lighting: See Ruggnar's immediate surroundings
Throwing: Light up the way ahead, but don't forget to go pick them up!
Puzzles: coming soon
Ruggnar is an experienced dwarf, and his time in the dark mines taught him different ways to handle dangerous areas. Which way do you wish to explore?
Take your time exploring and find every treasure?
Or would you rather speedrun your way to the end?
Maybe you want to speedrun AND collect all of the treasure?
Or, maybe for an extra challenge, don't use a single candle!
Ruggnar also stumbled upon an ever-changing castle. He swears that every time he approaches it, the castle changes, having different amounts of treasures and different placements of hazards.
Do you think you're worthy to take on this Procedurally Generated Castle? If so, enter and use the code given, type one in yourself, or generate a completely new one.
Keep the code for yourself to retry it later, or share it to see how others fare.
This game already has:
A map to easily choose levels
A map to easily choose levels
6 hand made levels
A small tutorial
1 Procedurally Generated Level every time you enter
Options to turn blood on/off and turn automatic candle pickup on/off
Things planned for the future:
At least 24 hand made levels!
Ability to trade coins for special candles!
Daily Challenge based on ProcGen levels!
Ruggnar is in active development. Some Core mechanics are implemented.
This game is playable on Windows, Mac OS, and Linux, using the keyboard or a game pad.
Control Stick or D-Pad: move
A - Jump
B - Action (open chest, pick up thrown candle)
X - Throw candle (hold, aim, release)
Y - Change candle on helmet
Arrow Keys: move
Space - Jump
E - Action (open chest, pick up thrown candle)
T - Throw candle (hold, aim, release)
R - Change candle on helmet
|Published||247 days ago|
|Platforms||Windows, macOS, Linux|
|Tags||Exploration, Pixel Art, Procedural Generation, Runner, Time Attack|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average session||A few minutes|
|Inputs||Keyboard, XBox 360 controllers|
In order to download this game you must purchase it at or above the minimum price of 4.24€ EUR. You will get access to the following files:
- New build for the early access 1 day ago
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Really nice game. I love the art but I´m the worst on speed running :)
Such a wonderful concept - I really love these first few levels!
Love the concept and pixel art.
Can't wait to see the completed game!
Thank you very much !
Soon, I'll open the early access
That's it, the game is in early access, you'll find more content than in the demo.